![]() ![]() I didnt expect much from hack and slash Metal gear, but it turned out the best it couldve. To wrap it up I enjoyed the game more than I thought I would. The actual game requires you to be really precise with the timing. People complained about the exploitable blocking, but its a bs. The bosses are a great setpiece showcase and a sight to behold. Stealth, even tho not very well done is not forced and was implemented just to be a nod to its roots. Normally i hate hack and slash games, but this is the best Ive played and I played quite a lot of them. Gameplay - Gameplay is like the peak of hack and slash games and the strongest aspect of this game. In an extremely well done scene Raiden has to kill a child, to save more children currently choking on gas, but he just returns in a cybernetic body right at the start of the next chapter. The Raidens road to insanity was really good. I also like, that it continues MGS2 and MGS4 internet society dangers and how easily public is manipulated. The codec is one extremely detailed aspect and has so much lore hidden underneath. Mainly the Senator Armstrong, with his understanding of the "war as a business model" which is very conviniently applied to Pakistan and its pretty relatable to the recent Afghanistan events. Story - Story is really basic for Metal gear and few characters fall flat, but the villian roster is amazing and the quotes are timeless. I also have to mention, that the game is running on PS3 in 720p/60fps, which was (at that time) very rare for these kind of graphics. Surprisingly soundtrack reaches the "Doom 2016" levels of quality more on the rock side and it is one of the best soundtrack implemetation into any medium Ive heard. ![]() Because of its bumpy development it was shifted to Platinum games (Bayonetta, MadWorld) and they did much better job, than stealth action shooter developers couldve ever done. A hack and slash Metal gear spinoff is something, that noone couldve expected.
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